Thursday, 5 August 2010
interesting examples of transmedia story projects
Creating a story world -inanimate Alice and interesting idea
Transmedia story telling how to begin
Wednesday, 4 August 2010
http://www.wallblog.co.uk/2010/06/29/transmedia-tv-programme-making-tips/
I will be using this as a road map for the development of the seer.
Telling a story through social media
Key tips suggested includes using behind the sences shots – giving people an inside look at what you are doing , for the seer this really means looking at the development of the project. Script/art work / film and publishing , each step needs to be included, documented and recorded and posted on line.
So everybody who becomes involved must accept that their picture will be posted on the face book page. Links to their own sights.
Me.
Kris
Chris
Julian
Ken
Courtney
Ryan
Jordan
Dorret
Jamie ?
Steps organise photo shot of ken at work!
Telling a story on line using social media includes characterization.
What social networks are you using? Where will the SEER be and why?
· the channels the seer uses
· the language the seer use
· the seer profile data
· the photos the Seer publishs of herself and others
· the Seer sinterests, pastimes, and the topics you focus on, including links and other content you promote
· your frequency and depth of public engagement with others
· the places you like to visit or meet others
THE PLOT:
The plot to the story is the SEER daily updates as regards what is happening to her. Where she is going and what she is doing day to day.
Perheps this is something that Courtny can do , also perhaps Kris could complete Big D ( in fact can all the boys offer something here)!
So for you as an individual trying to build a personal brand, your plotline is your news: what happens every day, and what it means to you. If you have multiple plotlines (reflecting different facets of your life), those events may have a range of impacts on your life. Which parts you choose to communicate, and the ways in which you communicate them, is up to you as the storyteller.
narrative piece:
…[N]arrative is the way you tell stories. It’s the glue that ties your characters to the plot events in your story. As well as elements like scene setting, narrative includes description, so we’ll deal with these aspects together.
You are the key narrator in your own personal branding story, though other characters may have a part in narrating from time to time (for example, a guest blogger narrates part of your brand story while you’re on vacation, or away at a conference).
Since you’re the narrator, the way you tell your story will be driven largely by your character. The channels you choose, and how effectively you use them to narrate your story, will also depend on your character.
Wednesday, 30 June 2010
Questions to be considered in Seer Project
- What am I trying to comunicate
- What am I trying to get the audience to do
- How am I trying to make the audience feel
These are questions which are suggested by Patrick Curry in Cross Media Communications p.12. The question that occurs to me is when dealing with a transmedial project does each element have a different set of answers to these questsions? Right now the anwser to that question seems to be yes! I need to look deeper into this as SEER develops and perheps answer each of these questions each time I undertake the development of a particular medium arm.
The second stratagey discussed within this section is that of understanding your core audience. In the case of the SEER the core audience is the inner city urban teen. I intend to create a character rooted in a recognizable reality. In part this will be achieved using location , vocablery , and appropariate media resources.
Interactivity
Interactivity can be thought of as a conversation between creator and consumer , during which the creator invites the consumer to become involved. Individuals such as Greg Roach (www.gregroachonline.com) CEO of HyperBole Studio, and creators of successful games like the x-file game and Quantum Gate compeared this interactive conversation to the act of writing a sentence in a language like English which uses grammatical structure of a subject object and verb. As an example he used a simple interactive scene in which you give a character a gun . the interactive "sentence" would be : He ( the subject) can shoot (the verb) another Character ( the object). Digital Story Telling .Part 2 Page 54.
Although I agree that interactivity is a conversation between creator and consumer , I feel that the model put forward by Greg Roach is aimed at the Interactive Game designer and not the transmedial story teller. I would suggest that the conversation between the transmedial story teller and consumer is far more suttle. It seems to me that I want to follow the route taken by the Wachowski Brothers and Matrix, a trail of bread crumbs throughout the narrative drawing the consumer in and inviting them to explore other elements of the adventure in other meida.