There is always a conversation between creator/narrative and consumer/audience, what makes interactive media different is the impact that the audience can have on the narrative. It is this audience impact / participation that is key to the interactive narrative. Within
transmedial story telling does not simply request audience response she/he must demand it. From the consumer/audience
prospective that demand must appear as an invitation that simply cannot be refused. one of the constant questions for the
transmedia story teller must then be how to create an
invitation to participate which the consumer feels completed to take up.
Interactivity can be thought of as a conversation between creator and consumer , during which the creator invites the consumer to become involved. Individuals such as Greg Roach (
www.gregroachonline.com) CEO of HyperBole Studio, and creators of successful games like the x-file game and Quantum Gate compeared this interactive conversation to the act of writing a sentence in a language like English which uses grammatical structure of a subject object and verb. As an example he used a simple interactive scene in which you give a character a gun . the interactive "sentence" would be : He ( the subject) can shoot (the verb) another Character ( the object).
Digital Story Telling .Part 2 Page 54.Although I agree that interactivity is a conversation between creator and consumer , I feel that the model put forward by Greg Roach is aimed at the Interactive Game designer and not the transmedial story teller. I would suggest that the conversation between the transmedial story teller and consumer is far more suttle. It seems to me that I want to follow the route taken by the Wachowski Brothers and Matrix, a trail of bread crumbs throughout the narrative drawing the consumer in and inviting them to explore other elements of the adventure in other meida.